Sie stecken fest in einem schwierigen Level der Candy Crush Saga und suchen nach Cheats? Lassen Sie sich nicht übers Ohr hauen und. In Candy Crush Saga spielt ihr euch nicht nur von Level zu Level, sondern auch von Welt zu Welt – Episoden genannt. In dieser Übersicht. Candy Crush Saga“ ist eines der erfolgreichsten Mobile Games aller Zeiten. Sein Erfolgsrezept ist simpel: Es setzt auf Entspannung und.
Candy Crush Saga: Alle Episoden und Level im ÜberblickCandy Crush Saga“ ist eines der erfolgreichsten Mobile Games aller Zeiten. Sein Erfolgsrezept ist simpel: Es setzt auf Entspannung und. In Candy Crush Saga spielt ihr euch nicht nur von Level zu Level, sondern auch von Welt zu Welt – Episoden genannt. In dieser Übersicht. Start playing Candy Crush Saga today – a legendary puzzle game loved by millions of players around the world. Switch and match Candies in this tasty puzzle.
Candy Crush Level Liste Latest Levels in Candy Crush Saga VideoEvolution Of Candy Crush Games 2012-2020 Aber die Antwort ist eben nicht nur eine Zahl. Ich bin aktuell bei Level Dankeschön für Online Merkur Info. Mehr Infos.
It looks like it might be because I just checked mine again and it is showing players all over the world. You are right Jaehnick that it would be only my Facebook friends!
I completely forgot about that. Thanks for pointing it out to me. I would like to see world rankings and how many are on the top level as there cant be too many of us?
There are no world rankings that I am aware of. I did a Google search a while ago and couldn't find anything. All I found were questions posted here asking if there were world rankings.
Sorry about that. Hi Folks I'm on I think there are more hard levels as you get further into the game which gives others a chance to catch up.
I wish there was a way that one of you could set this up but I wouldn't even begin to tell you how to go about gathering data.
The ranking is only with your facebook friends. There are over millions of people who have been registered to Canda Crush Saga. I am not sure how the ranking works, I am at the highest level, which means I can only play 15 new levels every Wednesday.
I play to win boosters twice a day with the c candies. One of my friends is levels behind me and she has a ranking that is 10 above me.
Hi Joyce, I don't understand the ranking either. I am at the top waiting for new levels and my number is pretty low. January in Discussions.
January Otherwise, they will lose one life and must try again. If the player runs out of lives, they have to wait for some period of real-world time while their lives regenerate before attempting the level again.
The game has been expanded with a number of episodes, adding a few dozen new levels per episode as well as new gameplay mechanics. Each episode has 15 levels of gameplay.
In the game's first major expansion, the game added a separate set of levels in the Dreamworld. While levels had the same goals, the players had to balance matches of candies of two randomly selected colors to avoid disrupting the sleeping Odus the Owl; if they failed, the level had to be repeated.
If they collected enough matched candies to fill a meter, the game would automatically activate the Moon Struck power: the board was cleared of all candies of those two colors, and the player gained a few turns of additional matches without needing to balance colors.
After this, Odus returned to sleeping and two new colors were randomly selected for the balance. This continued until the player completed the level or ran out of turns as in the main game.
Dreamworld levels used a different set of lives from the main game, allowing the player to switch back and forth between these modes.
The Dreamworld is no longer accessible. The game is primarily monetized through in-app purchases through either a credit card , iTunes credits or Google Play credits ; players begin with five "lives", lost whenever a level is failed.
This applies to all of King's games. When they are exhausted, users can either send requests to their Facebook friends for more lives, wait for them to replenish themselves a life is restored every half-hour , or purchase them.
Initially when a player makes a purchase for new lives, they receive five new lives for a specific dollar amount.
In a recent update, when a player makes a purchase for new lives, the player receives gold bars, the quantity depending on how much money they spend.
Gold bars can be used for new lives, extra moves, boosters or to unlock a new episode. At certain points, primarily at the start of new "episodes", users must also either purchase or receive a request from at least three friends before they may access the next set of levels.
An update meant players only waited for 3 days to unlock the next episode. Boosters, to make the levels easier, can be bought using in-app purchases.
Throughout the game, the player solves puzzles so Tiffi short for Toffette can solve problems plaguing the residents of the Candy Kingdom.
These include tutorial guide Mr. Toffee, whose voice was changed from an over-the-top French accent in the original version of the game into a more modest deep male voice;  the Easter Bunny ; the shop owner Mr.
Yeti; Odus the owl from Dreamworld levels; the villainous Bubblegum Troll; and many others. Prior to the release of Candy Crush Saga , most of King's games were browser games offered through their website or partner portals such as Yahoo!
This included Candy Crush , a straight-forward tile-matching game released in which King's chief creative officer and co-founder Sebastian Knutsson said came after few hundred of other games they had designed for the portal.
Around , Facebook began to pull in developers, in particular Zynga , to offer social network games that could be built on its fundamental services; for King, this resulting in a large drop in players that they saw from their game portals within a year.
At this point, King started to determine how it could enter the Facebook and the associated mobile game markets, breaking up its web development department to work on Facebook and mobile games in , including bringing several of their existing browser games to those platforms.
In April , King released its existing portal game Miner Speed as its first cross-platform Facebook and mobile game to figure out the transition between Facebook and mobile games for this new direction.
These saga elements allowed for the basics of social gameplay, but did not require the time investment that then-popular titles like Zynga's FarmVille required; players could play just for a few minutes each day through the saga model.
Candy Crush Saga was selected as King's next Facebook game based on the popularity of the portal version of Candy Crush.
Initial ideas to expand Candy Crush into Candy Crush Saga were proposed by Knutsson, around , including making the saga map visually look like a board game.
King later released mobile versions for iOS and Android that same year, adding a feature that allowed mobile users to synchronize their progress with the Facebook version.
Knutsson stated that at that time, with Candy Crush Saga as popular as it was on Facebook, they knew that they "had to get it right" in the transition process.
The mobile release delay for Candy Crush Saga was in part due to adding the ability to play the mobile version in an offline mode that would still synchronize once the player returned online.
The mobile version helped to boost popularity of the game, attributed to the nature of the game being able to be played in a pick-up-and-go manner ideally suited for mobile devices.
Tommy Palm, one of the four developers for Candy Crush Saga , stated that the first weekend numbers after the game's mobile release were over ten times greater than the estimates they expected.
King had not planned for Candy Crush Saga to be as popular as it was, expecting the game to have only a six-month window after which players would moved on to a different game, and thus had committed only minimal resources to its ongoing support at launch.
Instead, with the game's popularity still high by the end of , King became more serious into supporting the game for the long term, looking into deeper game mechanics, adding more levels, and other methods to extending the game.
This enabled King to also introduce new gameplay features alongside other game improvements. Zacconi saw this approach as a means to keep players, who otherwise have not purchased anything, to keep coming back and playing the game.
By , Candy Crush Saga had been downloaded more than million times across Facebook, iOS, and Android devices and considered the most downloaded app from the Apple App Store,   and had at least 6.
Though initially released with advertising to help with revenue, King removed the advertising in , and solely has earned money from the game in the form of in-app purchases.
Five years after its release on mobile, the Candy Crush Saga series has received over 2. Candy Crush received particular mention in Hong Kong media, with reports that one in seven Hong Kong citizens plays the game.
King filed for applications for trademarks on the word "candy" in January with the United States Patent and Trademark Office , which became publicly known in January The mobile game known as CandySwipe created in , two years prior to the release of Candy Crush Saga , had many similarities that independent app developer Albert Ransom and maker of CandySwipe picked up on as Candy Crush Saga became more successful.
Following news of the "candy" trademark, Ransom issued a statement in February , claiming that King intentionally copied elements from his own game including the app icon, the art for the candy pieces, and sound effects like the level-completion "Sweet!
During this same period, it was discovered that King had applied for a trademark on the word "saga", and they had taken action against Stoic, the developers of The Banner Saga ; King had attempted to block Stoic's registration of "The Banner Saga", and after the game released in January , it issued a cease and desist letter to the developers King's trademark application was still pending approval at this time.
Candy Crush Saga is considered to be an addictive game as it uses a compulsion loop that provides pleasurable reinforcement the more one plays.
In May , a sequel titled Candy Crush Soda Saga was soft launched by King, with a similar design but new gameplay dynamics, such as a soda bottle piece that can shift gravity.
Among other gameplay changes, Candy Crush Soda Saga introduces soda candies that release soda that fill the puzzle board from the bottom up, causing candies to float up to the highest soda level.
In September , another sequel named Candy Crush Jelly Saga was soft-launched in various countries for the Android platform,  followed by worldwide release in January The Facebook version appears to no longer require Adobe Flash to play.
The game introduces jelly-filled squares. Matches made with candies occupying jelly-filled squares will generally cause all squares that were part of the match to become jelly-filled, with the goal of making all squares on the gameboard filled with jelly to complete the puzzle.
Prior to each round, the player may have the ability to select one of the series' characters to assist with the puzzle.
Each character has a power that activates after a certain number of candies of a specific color are collected, such as converting a candy on the board to a wrapped candy.
The show was produced by Lionsgate with executive producer Matt Kunitz , and with collaboration by Sebastian Knutsson, the creative developer of the first Candy Crush game.
The game is also featured in Psy 's music video " Gentleman ". From Wikipedia, the free encyclopedia. This is the latest accepted revision , reviewed on 30 November For the game show, see Candy Crush game show.
Free-to-play match-three puzzle video game involving matching candies. Main article: Candy Crush game show. Archived from the original on September 6, Retrieved December 12, July Retrieved January 24, December 18, Retrieved May 21, Apple, Inc.